Review 1
- The theme doesn't need to be derived from the "Indian Culture" as such, it can be something based on a human condition that works on different levels.
- I shouldn't force the Indian Culture onto the products.
- Play as a theme works well and makes sense with respect to "playing with light" quite literally. The products will have some sort of a whimsical interaction which should work well for the Indian audience.
- Setup some sort of a system to derive the interactions:
- Putting some constraints could possibly help.
- The interaction could either be a useful/functional one or not useful at all.
- The themes for interaction should be just 2-3 and I should then combine them with "play" or the iteractions can be derived out of the latter. eg:
- Light interacting with glazes, colour, texture, material.
- Combining one material with different light sources.
- Cause and reaction of heat.
(all this could be the experiments I do to derive on the interactions)
- Look at more Ceramic lighting and understand the material better: its limits, strengths, possibilities, technicalities etc. (looking at chinese handmade ceramics to delve into the material deeper)
- I should change the Landscape matrix from Affordable to Cheap or Inexpensive so affordable comes somewhere in between.
Review 2
- The tipping/tilting idea is good but need to develop the concepts:
- In the tilting idea presented, why is the form the way it is? is there a need for a stand? These things need to be thought a lot more. Should develop a tonality board before getting into developing the concepts.
- The form can be something that plays with this tipping or tilting idea - balance/unbalance, symmetry/ asymmetry.
- Could even look at changing quality of light with the form and colour - use different/ substitutive materials instead of glaze, if firing takes too long (metal/acrylic paints, plastic sheets with a similar glaze finish).
- Draw LOTS!
- Just keep sketching your ideas. It doesn't matter how bad u draw, the point is that u draw.
- Illustrator is a execution tool, not a drawing tool.
- The material exploration is insignificant.
- Exploration can't be making tribal patterns onto a slab of clay.
- Start with primary shapes & deform them, like a cylinder. 30 such iterations can be made in a day and once in it, there might be a eureka moment.
- Look at catching/ preserving materials in their natural state.
- Look at qualities of thrown and casted forms. Use them. The form can explore two kinds of experiences in terms of structural material and weight.
- Think of yourself as a sculptor, think of grand gesture of form and make a big bang with your ideas.
- Look at Tom Dixon, Ingo Maurer, Brancusi, Frank Gehry, Henry Moore and the way they treat form. There were some good inspirations in the last presentation, what happened to those?
- MAKE quick iterations, literally PLAY with the material.
- The lamps should be eye catching and intriguing.
Get sculpting - Keep it simple.