Reviews

Review 1
  • The theme doesn't need to be derived from the "Indian Culture" as such, it can be something based on a human condition that works on different levels.
  1. I shouldn't force the Indian Culture onto the products.
  2. Play as a theme works well and makes sense with respect to "playing with light" quite literally. The products will have some sort of a whimsical interaction which should work well for the Indian audience.

  • Setup some sort of a system to derive the interactions:
  1.  Putting some constraints could possibly help.
  2. The interaction could either be a useful/functional one or not useful at all.
  3. The themes for interaction should be just 2-3 and I should then combine them with "play" or the iteractions can be derived out of the latter. eg:
           - Light interacting with glazes, colour, texture, material.
           - Combining one material with different light sources.
           - Cause and reaction of heat.
(all this could be the experiments I do to derive on the interactions)

  • Look at more Ceramic lighting and understand the material better: its limits, strengths, possibilities, technicalities etc. (looking at chinese handmade ceramics to delve into the material deeper)

  • I should change the Landscape matrix from Affordable to Cheap or Inexpensive so affordable comes somewhere in between.

Review 2
  • The tipping/tilting idea is good but need to develop the concepts:
  1. In the tilting idea presented, why is the form the way it is? is there a need for a stand? These things need to be thought a lot more. Should develop a tonality board before getting into developing the concepts. 
  2. The form can be something that plays with this tipping or tilting idea - balance/unbalance, symmetry/ asymmetry.
  3. Could even look at changing quality of light with the form and colour - use different/ substitutive materials instead of glaze, if firing takes too long (metal/acrylic paints, plastic sheets with a similar glaze finish).
  • Draw LOTS!
  1. Just keep sketching your ideas. It doesn't matter how bad u draw, the point is that u draw.
  2. Illustrator is a execution tool, not a drawing tool.
  • The material exploration is insignificant.
  1. Exploration can't be making tribal patterns onto a slab of clay.
  2. Start with primary shapes & deform them, like a cylinder. 30 such iterations can be made in a day and once in it, there might be a eureka moment.
  3. Look at catching/ preserving materials in their natural state.
  4. Look at qualities of thrown and casted forms. Use them. The form can explore two kinds of experiences in terms of structural material and weight.
  5. Think of yourself as a sculptor, think of grand gesture of form and make a big bang with your ideas.
  6. Look at Tom Dixon, Ingo Maurer, Brancusi, Frank Gehry, Henry Moore and the way they treat form. There were some good inspirations in the last presentation, what happened to those?
  7. MAKE quick iterations, literally PLAY with the material.
  8. The lamps should be eye catching and intriguing.
Get sculpting - Keep it simple.